Users/att/Work/SDK/Android/android-ndk-r13b/sources/cxx-stl/llvm-libc /include/math. long double acos(long double _lcpp_x) _NOEXCEPT Users/att/Work/SDK/Android/android-ndk-r13b/sources/cxx-stl/llvm-libc /include/math.h:661:91: error: In file included from core/math/math_funcs.h:40: (System.String toolName, System.I cloned the latest engine code and compile it with following command: scons platform=android target=releaseīut failed, the compile log is In file included from core/hashfuncs.h:35: I tried moving to Java 8 and I am still getting the same issues of not being able to find the SDKĬ:/Users/DrMas/AppData/Local/Android/Sdk\tools\bin\avdmanager.bat list target -c UnityEngine.GUIUtility rocessEvent(Int32, IntPtr) CheckAndroidSDK.EnsureSDKComponentVersion (Int32 minVersion, .SDKComponentDetector detector) CheckAndroidSDK.EnsureSDKComponentVersion (System.Version minVersion, .SDKComponentDetector detector) CheckAndroidSDK SDKComponentDetector.Detect ( sdkTools, System.Version minVersion, onProgress) CheckAndroidSDK SDKPlatformDetector.GetVersion ( sdkTools) (System.String toolName, System.String arguments, Boolean updateCommand, waitingForProcessToExit, System.String errorMsg) Please make sure the android sdk path is correct.Ĭ:\Users\UserName\AppData\Local\Android\Sdk\tools\bin\avdmanager.bat list target -cĮxception in thread "main" : javax/xml/bind/annotation/XmlSchemaĪt .SchemaModule$SchemaModuleVersion.(SchemaModule.java:156)Īt .SchemaModule.(SchemaModule.java:75)Īt .AndroidSdkHandler.(AndroidSdkHandler.java:81)Īt .n(AvdManagerCli.java:213)Īt .AvdManagerCli.main(AvdManagerCli.java:200)Ĭaused by: : .XmlSchemaĪt java.base/.loadClass(Unknown Source)Īt java.base/$AppClassLoader.loadClass(Unknown Source)Īt java.base/(Unknown Source) See the Console for details.ĬommandInvokationFailure: Unable to list target platforms. Please make sure the Android SDK path is correct. When i attempt to build the project i get the message Target API Level: Android 5.1 'Lollipop' (API level 22)įor Edit/Preferences/ExternalTools, in Unity i haveĬ:\Users\UserName\AppData\Local\Android\SdkĬ:\Users\UserName\Downloads\android-ndk-r13b-windows-x86_64\android-ndk-r13b Minimum API Level: Android 5.1'Lollipo' (API level 22) In the Player build settings within Unity i have specified I have installed system images and Platforms for API 22. I have Unity Version: 2017.3.0f3 Personal I've did Android apk builds previously in Unity 5 but the current version of Unity just doesn't work. My Unity project contains a Main Camera, Directional Light and a Cube and i am trying to build this into an apk installer for Android without any success for the last TWO WEEKS. Is it because it's on the D: drive? I really don't want to put it on my C: drive if it can be at all avoided because it's getting pretty full. UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr) (System.String javaExe, System.String sdkToolsDir, System.String sdkToolCommand, Int32 memoryMB, System.String workingdir, waitingForProcessToExit, System.String errorMsg) Please be aware that newly added mips
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